| World in Conflict |
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| Written by Andrew | |
| Saturday, 22 September 2007 15:36 | |
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Well, mmm. I was in the multiplayer beta for World in Conflict, and I was impressed with it then. Back then I was using an X800Pro and was impressed with the graphics. The multiplayer was great, and the way it was designed worked so well; instead of a couple of commanders pitted against each other with vast amounts of units, World in Conflict plays more like a team-capture the flag RTS. It sounds kind of odd, but you have four or so commanders per team. Theres a reason this is great; battles lose that awe-inspiring complexity when you have lots of units and few commanders, as the commanders can't keep up and the battles don't look good. But when theres lots of commanders and fewer units, each unit is working far more effectively as the commander isn't stretched so thin. The end result; a far more coordinated, enjoyable and immersive playing experience. My god the beta was fun. Moving on to the game which is actually released now, and now running on a vastly more powerful computer (Quadcore and an HD2900), whoa. It's still got that amazing immersion and multiple-things-happening-lots-of-battles...but now, it looks, well, it looks real. That's probably pushing it, but WiC's graphics are mindblowing. Theres heavy use of shader effects, so you get full heat distortion. I blew up a building and it BLEW UP into pieces. It shows overpressured air diffracting light; shockwave explosions are visible, and the superheated air from a tank shell leaves a trail of distortion and wafting smoke. It's intense. The graphics are so good the cutscenes are mainly all done ingame, and they don't let the side down. The defense and retreat of Seattle, Cascade Falls being tactically nuked, the war in Europe and the final counterattack of Seattle is amazingly enjoyable and immersive from start to finish. The plot and characters are great too (very similar to Tom Clancy's 'Red Dawn'). A very reccomendable game, especially if you own a high end righ that can make it look the part; maps really don't look the same as they were when you're finished. Landscape scarring, craterholes and debris all persist. It's just...oustanding.
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| Last Updated ( Monday, 12 November 2007 08:07 ) |



